what did actually happened


You finally had time to stop.
You looked at this blog, limping along. Your head filled with stories you should write, should have wrote.
You then went to a journey across the blogsphere, in your links, to see what’s still alive.
It was bit sad, quite a few of the blogs were now discontinued, memento mori.
It made you realise that nothing is forever. It also made you realise that you outlived them all. Not that they are not relevant anymore, on the contrary, each one of them still stand as an important document, yet as you went through them it showed the peculiarity of blogs, seldom you get to read more than the first page, and when you realise the last post is more than 6 months old it gives you the impression that you’re walking into an abandoned house, humans haven’t been there from a while.

That is not the case for this blog though, on the contrary, so here you are, updating your readers (if any) with what actually did happen.
the regularity is nowhere near what it was like 3 years ago, when you started and you had so much to blab away, at some point there where 4-5 posts a week, not 3 a month.

But here it is.
You’re half-way through your traveling scholarship, and of the proposed itinerary you diligently accomplished a lot.
In March you went to work with Caretto-Spagna (see previous posts), to then go to work at the Australian pavilion of the Biennale di Venezia, with Healy-Cordeiro, to then attend a four month residency at the Cittadellarte, Fondazione Pistoletto, to then present a game for a group show at the Parco Arte Vivente in Torino. Yep, you did it.
You never wrote a game, but thanks to your stubborn self, you powered through all of the obstacles and managed to do it. In the process you learned a new language, MSL, a non-standard language invented by Riccardo Berta, a researcher at the University of Genova who helped me out in this ordeal.

So anyway, you did it, as you announced back in march, created a virtual platform to entice younger audiences into discovering the botany growing under their feet.

Here and here there are a number of images of people using the device, while here is a start of a dedicated internet space for the venture, still in its early stages, but present.

About info

Diego Bonetto is a multimedia artist living and practicing in Sydney, Australia, and is a key member of artists' collectives SquatSpace and the BigFAGPress. -The SquatSpace collective has been producing ground-breaking events and projects since 2000. The group has been curated in a number of shows both in Australia and overseas. The current initiatives, the Redfern-Waterloo Tour of beauty (www.squatspace.com/redfern) tackle issues of social representation and the politics of space generated by gentrification. -The BigFagPress (BFP) is a publishing facility housed in Wooloomooloo, Sydney. The BFP is a salvaged 4-tonnes Off-set proof press. The press allows for the creation of countless artworks by keen printmakers and self-started publishers. www.bigfagpress.org Diego has also been working with WeedyConnection, an environmental art campaign. The project involves an online resource (www.weedyconnection.com), short documentary films, cooking shows, blogs, installations, prints, facebook interventions and various site-specific installations in the form of self-guided tours. WeedyConnection tackle the anthropocentric view of what environment should look like. Based on research and data provided by disciplines as far apart as biology, anthropology, paloenthology, social ecology and ethno botany it formulates ethical questions about cultural representation in times of environmental urgency.
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2 Responses to what did actually happened

  1. marga says:

    is there a difference between what happened here and what happened at unidee in progress?, and what happens to the game/tool now? …like the abandoned house metaphor by the way, very poetic. m

  2. info says:

    Hi Marga, thanks for coming by.
    The first version was an HTML document, that is i used the internet browser present in the device (explorer) as the player, and i written a de-facto internet site where the player went from page to page of the game using buttons the same you would do on an internet site.
    this came with limitation mostly due to the inability of the browser to go in full screen mode (take in account that the operating system of those devices -windows mobile 2003- is a much smaller version of the fully fledged windows for laptops and desktops) also there were issues with the sound.
    The game i eventually written for the PAV version instead was in a different language, MSN, which used a smaller version of the Media Player as engine. I just written the commands to let the player know from page to page what to do.
    Now, ‘just written is a bit of an understament, as i transported the code to a word document to find out i pulled out of my fingersthe equivalent of a 25,000 words essay..
    Yet, the new language/player allowed me to enslave the whole screen, as a matter of facts it allowed my to take controll of the whole device, so that when the game start there is no way for the player to navigate out (which they could do in the HTML version), the device IS the game.
    The metaphor of the empty house comes from lucas, see here what he writes about good blogs.
    thanks marga!

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